Comics and UX, Part 2: Flow and Content
I posted earlier this week about this series on User Experience and comics. This is the second part… again, well worth reading.
Comics and UX, Part 1: Cross-disciplinary Techniques
I started my career as a cartoonist and published a daily comic strip in college. After reading this article (part 1 in a series, with the rest coming at a future date) I realized how much of that experience I use today when designing for the user.
If you’re a comic strip artist and/or a web designer, it’s well worth reading.
Scanning Around With Gene: When Letraset Was King
I’m dating myself but I could not have gotten through college without all the comps I made using Letraset dry-transfer type. The stack of left over letters are long gone, but I still have and use my variety of burnishers.
The Museum of Forgotten Art Supplies
I’ve been hoping this site would return after Lou Brooks featured it on Drawger!
Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.
You’re not going to succeed unless you give it everything that you got, because giving it everything you got is how you develop what you actually have.
The Inkling from Wacom may be just what an old-school illustrator like me is looking for! Available September 2011.



